Advice for the Remaining Six Survivor: Fiji – Advice for the Remaining Six
by Jeffrey Clinard -- 05/10/2007
The Syndicate is out of Horsemen to send home, so it’s time for the alliance to turn on itself. It is imperative for players to consider who they’d like to sit next to in front of a jury. What’s a smart player to do? Jeffrey Clinard has advice for all of them.
All alliances die eventually, and at this point in the game, smart Survivors start picking off the threats to win the game. This means getting rid of the power players like Yau-Man and Earl, and taking the weakest possible players to the final three or two. The biggest obstacle for a coalition of the weak is their ability to band together to take out the threats, and the possibility that those threats might win immunity.
Unfortunately, both power players have a good chance of holding the hidden immunity idol. Yau-Man is known to have one, and Earl has visited Exile Island since the other one was hidden again. Plus, there is a chance one of them might be win individual immunity. In short, it has become dangerous for the strongest of the weak to go after the power players. This is the reason you don’t send strong players to Exile Island. Of course, with Yau-Man looks have been deceptive, and Earl hasn’t shown much skill at winning individual challenges so far. Boo made a mistake in sending Earl to Exile; he should have sent somebody he wanted in the finals, such as Stacy.
Each of the remaining players has to consider their next move very carefully, and with the win in mind. Survivors can’t afford to play it safe and just keep progressing; they have to make an attempt to vote out the threats to win the game even if the move is risky. Similarly, the power players have to do their best to put the squeeze on the swing votes. Hidden immunity idols help in that regard, as they can effectively bully or blackmail a player into voting their way if they threaten to vote them out instead, as Yul did to Jonathan last season. The weakest player should go after the power players, as they have the least to lose.
I liked the reward challenge, which was a variant on the “feeding frenzy” challenge from Survivor: Amazon. Played for individual reward, it was amusing how certain players teamed up to get huge chunks of meat, while Alex was left to fend for himself. Boo won the advantage for the immunity challenge, and ended up winning that challenge, though I don’t think Alex’s attempt to scale the pole was a bad move. He was desperate to win immunity and took a chance. It didn’t pay off, but it was probably worth the risk.
Six Survivors remain, and all of them need to tread carefully if they want to win the game. What should each player be doing? It’s advice for the remaining six.
Earl: You’ve done a good job listening, and then shifting the tribe into voting according to your agenda. You need to keep doing it, but the best way to keep safe is to find the hidden immunity idol. If you get it, show it to Cassandra and tell her the facts - she votes with you and Yau-Man, and pulls in Dreamz, or you and Yau-Man will both play idols at tribal council and send her home. Of course, if she is willing to stick with you, you don’t need to play hardball. I’d offer up Boo as a victim; Stacy is valuable as jury bait, and Dreamz is close to Cassandra.
Yau-Man: You’ve showed that challenges are often won with the brain, not the muscles. Now you need to show the game is also won that way. You have one advantage Earl doesn’t have if things seem to be going south before Tribal Council - the hidden immunity idol. I think you need to use it next time. You should also try to play another tag-team with Earl to try to get the other idol. That can guarantee both of you advance with your choice of victim. Boo is your obvious target right now. It’s too early to try to shake Cassandra loose from Dreamz, and Stacy is the best bet in front of the jury.
Boo: You seem to be in a position where you don’t exactly know what you are doing, and unless you lift the fog, you are going to lose. You need to try to get rid of Yau-Man or Earl as soon as possible. Your best chance to win in a final three is against Dreamz and Stacy. You need to pressure Dreamz and Cassandra into trying to vote out Earl, as Yau-Man still has hidden immunity. Argue that nobody can beat Yau-Man or Earl in front of the jury.
Cassandra: If other players are thinking strategically, you’re going to get squeezed. Yau-Man and Earl should want your vote to get rid of Boo, while Boo, Stacy, and Dreamz will want you to take a chance on voting out Earl (Yau-Man is too risky because he has hidden immunity). You have to take a chance on getting rid of Earl. It’s a gamble, but you aren’t likely to win if Yau-Man or Earl is in the finals with you. You are probably the best player among the other four, and you might even consider accepting a deal with the power two and then betraying them to cement your position as the likely winner if it pays off.
Dreamz: It’s time to turn on the power players, and that means a voting block of you, Cassandra, Stacy, and Boo. It also means trying to go after Earl first, but also trying to scare Yau-Man into playing his immunity idol so you can go after him next. The end-game is in sight, and it’s time for the big dogs to go. Everybody else should take a chance in order to have a shot to win the game.
Stacy: Your problem for some time is that you’ve slowly been losing the game, no matter what. If you want to salvage your chances, you have to go active, and go after Earl and Yau-Man. Even against other weak players like Dreamz and Boo, your chances aren’t good unless you make a stand. Make it now, and make it against the power players. It may not be enough, but it’s the best option you have.
Alex: What went wrong? Well, you were unable to win immunity or convince any member of the Syndicate to break ranks. Your ideas and arguments weren’t bad, they just fell on deaf ears.
Forumer™ is Voted #1 Free Forum Hosting provider
Build your own community today with the largest message board hosting company.